b/all-about-apple by 7Zipper

Crash Dive 2 v1.1.2

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Crash Dive 2 v1.1.2

Requirements: iOS 11.0+ | Compatible with iPhone, iPad and iPod touch | JELLBREAK | File size: 121,2 MB

Hunt enemy convoys, battle destroyers, attack land bases, and shoot down aircraft in this long-awaited sequel to the best-selling "Crash Dive". Take command of a Gato-class submarine prowling the South Pacific in search of enemy shipping to sink. Sneak past the destroyers and torpedo the transports, or surface and engage the sub-chasers in a duel with your deck gun. When the enemy planes come in on a strafing run, man your AA guns to take them down! Evade the hunting escorts before they can crush you with their depth charges.

Features
• Smoothly blends a submarine simulator with arcade action.
• Provides the tools for both stealth and offense; you decide how aggressive you want to be.
• Full day/night cycle and wide range of weather conditions affect visibility and weapons.
• Crew health and location-based damage affects the performance of your sub.
• Optional crew management and detailed damage control (or let the computer take care of that for you).
• Lengthy campaign mode.
• Random mission generator for deep replayability.
• Both randomly-generated maps and real-world locales including the Solomon Islands, Philippines, Sea of Japan, and more!

WHAT'S NEW

1.1.2
• Made periscope crosshairs visible at low resolutions
• Anchored/docked escorts now take up to 30 secs to get underway
• Crewmen assigned to Crew Quarters get a 30% healing rate bonus

Crew management improvements:
• Added “View All Crew” mode with multiple sorting options
• Dead crew markers are now white in Night Mode
• Can now drag/drop crewman onto another crewman to swap places
• Show icons for drag/drop actions when moving a crewman
• Disable locations where crewmen can’t be moved
• Scale elements for mouse UI mode

• Show current difficulty setting in Mission Status/Orders tab
• Fixed bug where waypoint route was enabled on load/continue, even if it wasn’t when saved
• Fixed bug where HUD buttons could still be triggered when disabled

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